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Sharkbait last won the day on December 11

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  1. Hey there everyone, below you will find a list of all the server's custom controls and keybinds, as well as some basic mechanics. Please note that most of these are also available in the briefing section of the in-game map. General Controls Open your cellphone ( Y ) Jump ( Left Shift + Spacebar ) Lock and unlock a vehicle or house ( U ) - must have keys Put in / take out earplugs ( Left Shift + O ) - fades ambient volume and effects Open vehicle trunk or house item storage ( T ) Surrender / Put hands on head ( Left Shift + B ) Main interaction key ( Left Windows Key ) - used for all main interactions with objects such as vehicles, houses, ATMs and restrained players. This can be rebound in controls menu under Configure > Controls > Custom > Use Action 10. Holster your weapon ( Left Shift + H ) Repack magazines ( Left Ctrl + R ) View perk / skills tree ( Left Ctrl + T ) - gain XP from performing actions such as processing ores, minerals or drugs, repairing vehicles, etc. Custom GPS Navigation ( Left Ctrl + N ) Civilian Controls Knock-out someone ( Left Shift + G ) - must be close to a player, while looking at them, and have a gun out in your hands (while initiated) APS and AES Controls Activate / deactivate vehicle siren ( F ) - works in land vehicles, helicopters and boats Activate / deactivate emergency lights ( Left Shift + L ) Speed radar ( Ctrl + L ) - APS Only. Works whether in or out of a vehicle but must be looking at target vehicle when pressing Restrain ( Left Shift + R ) - APS Only Police tackle ( Left Shift + G ) - APS Only Revive player ( Left Windows Key ) - AES Only. Must be looking at incapacitated player while pressing and have defibrillator
  2. Sharkbait

    Denied APS Application: Krypton - 18

    After reviewing your application, it has been denied for the following reasons. Failure to respond to the above request Thank you for your interest in Altis Police Services, you may reapply anytime. If you have any questions about this denial, feel free to privately message me or any command staff member and we will be happy to assist you.
  3. Sharkbait

    Accepted APS Application: Knievel - 20

    Congratulations! You have completed the interview process and have been accepted to APS.
  4. Sharkbait

    Accepted APS Application: Hessel - 20

    Your application has been Accepted for an APS interview! Please read the following document prior to attending your interview for important information regarding your hiring process. If you do not show up for an interview within 2 weeks of your application being accepted for interview, you will automatically be denied and required to reapply. Interviews under normal circumstances take place at 9:00 PM EST every day of the week, unless otherwise noted. If you need to make other arrangements please contact myself or another APS Command Staff Member. Any questions about your interview or the APS in general can be directed to myself or other APS Command either on the Forums, TeamSpeak or in the Discord.
  5. Sharkbait

    Sharkbait for chief

    Erm okay
  6. Sharkbait

    Fed Server Event

    Yeah it was a great event. Thank you everybody, especially @Toast
  7. Sharkbait

    APS Suggestion: More ranks?

    I'd like to bump this thread back up because I think it's still a really good idea... ....especially for these reasons. Simply adding corporal as a branch between Officer and Sergeant would be beneficial, in my opinion.
  8. Sharkbait

    Feature Request Suggestions

    Feature complexity: simple Feature details: At Rebel Airbase HQ, when you pullout some vehicles from Air Garage they are close enough to immediately store but with other vehicles they are not. For example, when you pullout a Caesar from your air garage, it is close enough to store immediately. However, with an Orca, it does not recognise it as close enough so you need to move it closer to the NPC in order to store right away. The NPC might need to be moved closer to the spawn location - or the other way around. In what way will the feature change the game dynamics: You'll be able to store air vehicles that you pullout without needing to move them. Will this feature harm any game mechanics currently in place: Nope Toast edit: ill fix that today for the next patch
  9. Sharkbait

    Feature Request Suggestions

    Feature complexity: simple Feature details: Change the default spawn location for AES from Kavala Hospital to Pyrgos Hospital. In what way will the feature change the game dynamics: The capital city is Pyrgos and so it makes sense for the default spawn location for all factions (apart from rebels) to be Pyrgos - but currently for AES it is Kavala. Will this feature harm any game mechanics currently in place: Nope
  10. Sharkbait


    There are about a thousand different ways to make money here. Also, if you look on Trello, next patch adds airdrops which will be a great alternative way to get weaponry and help fill a house.
  11. Sharkbait


    @Imthatguyhere I could go through and fully analyse your comment but really I just agree with all of it. Yes of course , it is very situational.
  12. Sharkbait


    I've been reading this thread as its been added to and I'm going to add some of my thoughts. This is a really important point. Right now there are LOADS of different cool and interesting ways to make money but not a lot to spend it on. The initial grind is always to get a good truck - farming over and over to get a HEMTT Box or a Tempest Device. This is literally how every server works and thats because it works well. The problem is though, what to grind for next. Sure if you're rich then you can buy all the 7.62 loadouts that you want but after that, there's nothing really interesting to save for. I know that @Toast was talking, a while ago, about adding some cool and unusual vehicles into the shops that would be stupidly expensive for rich people to blow their money on. This is great but the problem is, there aren't going to be any rich people if there is no incentive to grind. On Easy's people would grind non-stop for Armed Hellcats or Orcas that they could destroy their rival gang with, but there is nothing of this sort on the server at the moment. If there aren't going to be any permanent armed vehicles (that can be stored in garages) then some things will need to be added that will require a lot of money to buy - that gangs will want and need. Maybe some cool y-items that track enemy players, provide free access to the federal reserve, show police locations on the map. These are just random ideas that I've come up with on the spot (and I'm sure I could come up with a whole list) but some interesting features that aren't available on other servers would make people want to grind to get them. Another idea could be to add armed vehicles into the shops for people to permanently buy (armed prowlers, ifrits, striders, and maybe the armed hellcat too) but there would be a rule that states that you can only initiate on other armed vehicles or trucks (meaning that other gangs and people grinding are the only ones targeted) and the police too. Additionally you could make it so that the armed vehicle would have to initiate via direct chat or voice chat to anyone and as such putting the occupant and the vehicle at immediate risk (making it fair). Additional militarisation could work and it is what people clearly want but only if it is added in a controlled way with restrictive rules as to when armed vehicles, etc, can be used. ^ This is entirely true, a lot of people were annoyed that their armed vehicles that they'd worked so hard to get were instantly rendered almost useless - a waste of time and effort. I think one of the big issues was the opacity of the staff and rules. Most rules were stated on the forums but there were many that people could only know of through word-of-mouth and this led to many people being banned for breaking a rule they didn't know existed. Additionally, in my opinion there were often times when harsh bans were imposed on people unnecessarily when a temporary ban would have been just as effective. The staff team was not at all transparent and this meant that there was quite often confusion over what was allowed and what wasn't. If the staff team is transparent here with bans, rules, changes to the server AND bans and punishments are reasonable and understandable, then I don't see why we should have any issues. Furthermore, there are always other punishments that can be issued for rule breaks other than bans, for example loss of money / gear / vehicles etc. Not immediately, but I do agree we would see a lot of old faces return.
  13. Sharkbait

    Server Play Night

    I'm down, I'll be there
  14. These figures may be inaccurate, but I'm sure that you can get a decent house that holds 2 storage crates for around 100k. If you think about it, that's about 3 decent loadouts. They can't be that expensive if I could buy 3 houses in the first 2 weeks of the server being live. I agree that Easy's (a couple of years ago) was a fun server and had a large playerbase. This was due to the amount of events that happened which were fun and profitable, even if you were going at it alone. The average player that was attracted to that server was more into PVP than roleplay and this was one of the big issues. It was clear that many players followed a rule of thumb along the lines of 'shoot first, ask questions later' and this caused many problems. New people would join the server, buy a car, get text initiated on from a player that could have been anywhere on the map (for all they knew) and then get killed by a rebel who was in a gang larger than their family. This is not the server that the founders want to create. This is meant to be a stricter RP server which attracts players who are more into roleplay than they are into PVP. More automated events are being worked on and a few have already been added to the server to make it a more fun experience when the playercount is low; and grinding is boring. The staff know what kind of server they want to create, and it is clear that they are working on new features and improvements to make playing a more enjoyable experience for everyone. Don't forget that they have normal lives too; people need to work and sleep.